Hello,
I have a problem when rendering my scene.
I have a simulation box witch is render as an aquarium where the liquid is filling from the bottom and the water level is lifting.
The problem is that the foam above the water is not see trough the refraction of the water when rendering (See render region preview 1 and 2).
When i hide the Liquid, i can see all the foam on the water surface. In theory, I should have a similar render with a little deformation due to the refraction.
My liquid shader is a basic refraction water with ior to 1.33.
Is it a normal behaviour ? because i lost all the details of the water surface.
Thank you
Geremy
I have a problem when rendering my scene.
I have a simulation box witch is render as an aquarium where the liquid is filling from the bottom and the water level is lifting.
The problem is that the foam above the water is not see trough the refraction of the water when rendering (See render region preview 1 and 2).
When i hide the Liquid, i can see all the foam on the water surface. In theory, I should have a similar render with a little deformation due to the refraction.
My liquid shader is a basic refraction water with ior to 1.33.
Is it a normal behaviour ? because i lost all the details of the water surface.
Thank you
Geremy
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