Seems like glossy reflection fireflies are still an issue after all these years? I'm getting some crazy ones testing a scene right now with some pretty glossy metal. Unfortunately in VRay Next some renders settings that helped this issue like sub pixel clamping seem to have been removed. I turned down Max Ray Intensity to 1 even, still got them. It'd be nice to keep the reflections if the fire in the metal if possible. Any tips? Using Max 2021.3, VRay 5 hotvix 2, and Phoenix 4.3.01
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Glossy reflection fireflies
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Increase Min Sampling. Try a softer Image Filter (like Soften at 2px-4.5px).
Try the denoiser (especially the post process one for animations).
Not sure, but you may still be able to enable subpixel mapping by typing this in the Listener Window:
Code:renderers.current.colorMapping_subpixel=true renderers.current.colorMapping_clampOutput=true renderers.current.colorMapping_clampLevel=3.0
No idea if that works. I haven't tried it. It will set the property for your file, which you will then not know if it is set or not should you do anything else with this scene file. Not sure, but it might also get cleared if you switch renderers. You can always just type:
Code:renderers.current.colorMapping_subpixel renderers.current.colorMapping_clampOutput renderers.current.colorMapping_clampLevel
( This is where Chaos will come along and say, "Don't use hidden maxscript properties," and I will again say, "Don't remove features... ever." No matter how incorrect or useless you think a feature is, somebody probably needs it for something.)
Let us know if you figure it out.Last edited by Joelaff; 08-12-2020, 05:28 PM.
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Does it help if you reduce the Max Ray Intensity in the V-Ray settings?
Is it possible to send us the scene along with a Phoenix cache file so we can check what is going on?
You can either attach it here as a zip, add a g-drive link or something similar or if the scene is confidential you can send it to the chaos support mail with a link to this thread.
Thanks!Georgi Zhekov
Phoenix Product Manager
Chaos
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Yeah, Max Ray Intensity still no effect Ok lets see if this link works...it's just a fun side project so I'm fine sharing it. I'm sure it's something dumb I did... https://1drv.ms/u/s!AvuE3OEoHv5Rgd4g...wuSGw?e=jQi9NC
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Originally posted by Joelaff View PostPerhaps try the update script above (I changed the original posting). Not sure that enables the subpixel clamping or not.
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Originally posted by japetus View Post
Well, now that actually did work! However...my fire is kind of dim and transparent now (some what obviously)...i imagine if i could set a value too that would help. But yeah not exactly an ideal workaround there...
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