Hi there,
Currently having issues rendering out the RGB color with PFD liquid simulator on backburner with 3dsMax 2014. To clarify, we have several licenses of PFD that we use on the farm to render liquid and smoke out and have never had issues until I tried using "PhoenixFDGridTex." What I'm trying to do is just mix different colored liquids, that's it. I have checked the "Output Grid Channels: RGB" to output on simulation and rendering it locally works fine. Though when I launch it to our farm I get the issue "3dsmax adapter error: Autodesk 3dsMax 16.6 reported error: [V-Ray] UNHANDLED EXCEPTION: Updating material (Material)."
Now what's weird about everything is that usually one of the computers on our farm starts rendering out frames, and those frames are completely fine. The problem is that the others with the same license starts spitting out the error above.
I have the "PhoenixFDGridTex" set to GRID RGB on the diffuse slot of the material but didn't touch the other options. Is there an issue with that material rendering on backburner? I couldn't seem to find anything about this problem online.
Also to note, when I remove PhoenixFDGridTex from the material everything works fine except no color. Is there another way to color multiple liquids without using PhoenixFDGridTex? Or is there a way to fix this issue?
Currently having issues rendering out the RGB color with PFD liquid simulator on backburner with 3dsMax 2014. To clarify, we have several licenses of PFD that we use on the farm to render liquid and smoke out and have never had issues until I tried using "PhoenixFDGridTex." What I'm trying to do is just mix different colored liquids, that's it. I have checked the "Output Grid Channels: RGB" to output on simulation and rendering it locally works fine. Though when I launch it to our farm I get the issue "3dsmax adapter error: Autodesk 3dsMax 16.6 reported error: [V-Ray] UNHANDLED EXCEPTION: Updating material (Material)."
Now what's weird about everything is that usually one of the computers on our farm starts rendering out frames, and those frames are completely fine. The problem is that the others with the same license starts spitting out the error above.
I have the "PhoenixFDGridTex" set to GRID RGB on the diffuse slot of the material but didn't touch the other options. Is there an issue with that material rendering on backburner? I couldn't seem to find anything about this problem online.
Also to note, when I remove PhoenixFDGridTex from the material everything works fine except no color. Is there another way to color multiple liquids without using PhoenixFDGridTex? Or is there a way to fix this issue?
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