Hello
I am experimenting with milk and coffee:
The vrayblendshader is driven by a texure. Sadly the resolution is low and looks clumpy.
Is this parameter only driven by the cellsize of the simulator or is there another way to soften the map?
Thanks in advance!
Best Martin.
I am experimenting with milk and coffee:
The vrayblendshader is driven by a texure. Sadly the resolution is low and looks clumpy.
Is this parameter only driven by the cellsize of the simulator or is there another way to soften the map?
Thanks in advance!
Best Martin.
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