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WaveForce vs. PhoenxFDOceanTex-Playback Mode: Direct Time
Roughly following the TunnelWave-Demo I used the Massive Wave Force.
4.30.01 Nightly, Build ID: 2021011130530
Right, if i disable the MWF something starts to happen.
Hmmm, seems to be working okay with a simple setup here where I made the ocean texture produce long unidirectional waves, and then animated the frame index to start with a regular play speed and then gradually freeze.
Can you grab a latest nightly and try it out? Or can you send over your setup?
Here you are. 3dsmax2021
Just switching from Direct to Linear makes a huge difference here.
Propably I missed something obvious or made some basic mistakes.
Edit: Actually I was not after rolling waves but more of a stormy ocean with huge random waves which throw a ship around and create splashes and such stuff at the hull.
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