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WaveForce vs. PhoenxFDOceanTex-Playback Mode: Direct Time

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  • WaveForce vs. PhoenxFDOceanTex-Playback Mode: Direct Time

    Bug?
    WaveForce seems not to work as one would expect if PhoenxFDOceanTex ist set to "Direct Time".
    Kind regards, Wolf S./K.
    www.faber-courtial.de

  • #2
    Hmmm, good one! I don't think this would work right now, but will see how to make it happen.

    Are you using Massive Wave Force, or the old one?
    Svetlin Nikolov, Ex Lead Phoenix developer

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    • #3
      Roughly following the TunnelWave-Demo I used the Massive Wave Force.
      4.30.01 Nightly, Build ID: 2021011130530
      Right, if i disable the MWF something starts to happen.
      Kind regards, Wolf S./K.
      www.faber-courtial.de

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      • #4
        Hmmm, seems to be working okay with a simple setup here where I made the ocean texture produce long unidirectional waves, and then animated the frame index to start with a regular play speed and then gradually freeze.

        Can you grab a latest nightly and try it out? Or can you send over your setup?

        Thanks!
        Svetlin Nikolov, Ex Lead Phoenix developer

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        • #5
          Here you are. 3dsmax2021
          Just switching from Direct to Linear makes a huge difference here.
          Propably I missed something obvious or made some basic mistakes.

          Edit: Actually I was not after rolling waves but more of a stormy ocean with huge random waves which throw a ship around and create splashes and such stuff at the hull.
          Attached Files
          Last edited by 3dwolf; 14-01-2021, 07:40 AM.
          Kind regards, Wolf S./K.
          www.faber-courtial.de

          Comment


          • #6
            Hey, thank you! We reproduced it here, found out what's wrong and it will be fixed in tomorrow's nightlies

            Thanks once again!
            Svetlin Nikolov, Ex Lead Phoenix developer

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