I realize the topic is confusing, and not even precisely the problem...
I have a box object as a Birth Volume for Foam and Splashes. If this box is hidden (via Max) , but not excluded from the sim then it affects the liquid as well and acts like a solid object (I did not turn off solid object-- and what I was seeing was that my liquid was not being emitted inside the box-- I didn't test it for collisions, etc.)) even though Exclude Hidden Objects in on for the sim.
So in order to use this a Birth Volume I had to manually add it to the Exclude Objects list for the sim (or make it non-solid I suppose). I found it confusing that the hidden object was affecting the sim with Exclude Hidden Objects on. So I guess what is happening is that objects used as Birth Volumes are internally still evaluated fully. I would expect them only to be evaluated as birth volumes, and not to be used as part of the sim. (IIRC this is how Confine Geometry works-- you can leave it hidden, and not have to manually add it to the Exclusion list).
We are using nightly build 2021012030547 Max 2021.1
I have a box object as a Birth Volume for Foam and Splashes. If this box is hidden (via Max) , but not excluded from the sim then it affects the liquid as well and acts like a solid object (I did not turn off solid object-- and what I was seeing was that my liquid was not being emitted inside the box-- I didn't test it for collisions, etc.)) even though Exclude Hidden Objects in on for the sim.
So in order to use this a Birth Volume I had to manually add it to the Exclude Objects list for the sim (or make it non-solid I suppose). I found it confusing that the hidden object was affecting the sim with Exclude Hidden Objects on. So I guess what is happening is that objects used as Birth Volumes are internally still evaluated fully. I would expect them only to be evaluated as birth volumes, and not to be used as part of the sim. (IIRC this is how Confine Geometry works-- you can leave it hidden, and not have to manually add it to the Exclusion list).
We are using nightly build 2021012030547 Max 2021.1
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