How does the Particle Shader determine that bubbles are above or under water?
I am seeing a ton of underwater foam rendering when I have it set to only Above Water. (I have a carbonated beverage in a glass.) When I set it to only Under Water then it works correctly.
Is this a bug, or something on my end?
Also, Cutter Geometry in the Particle Shader seems to NOT work to remove the Under Water particles when I have the Particle Shader set to Above Water. So there seems to be no workaround short of using something like Magma Modifier to delete the particles, or volume select perhaps.
Max 2021.1 and Nighlty build 2021012030547
Maybe I should try a new nightly, but that is pretty recent.
I am seeing a ton of underwater foam rendering when I have it set to only Above Water. (I have a carbonated beverage in a glass.) When I set it to only Under Water then it works correctly.
Is this a bug, or something on my end?
Also, Cutter Geometry in the Particle Shader seems to NOT work to remove the Under Water particles when I have the Particle Shader set to Above Water. So there seems to be no workaround short of using something like Magma Modifier to delete the particles, or volume select perhaps.
Max 2021.1 and Nighlty build 2021012030547
Maybe I should try a new nightly, but that is pretty recent.
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