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Phenoxd FD Boat simulation 3ds max problem

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  • Phenoxd FD Boat simulation 3ds max problem

    Hello,

    Im new to active bodies and Pheonix FD, but im learning alot and slowly getting better but there is one thing i do not understand at all.

    Ive set up a simple scene with just a boat floating in a ocean simulator with a waveforce of 5m and the boat floats as it should be until i reach around 100 frames. The boat suddenly shoots downwards and starboard. Ive tried adjusting the CoM and this doesnt help as if i adjust it towards the port side i get the same outcome just towards portside.

    Can the problem be my original imported 3D model? I dont think it is because it a mirrored and a fully closed solid hull made in Rhino.

    Please see attached picture.



  • #2
    Hey,

    The problem might be happening, because the Simulator is too shallow and narrow and at some point the boat is getting out of it.

    Could you try making the Simulator larger and see if this will solve the problem?

    If it doesn't help, could you send us over the scene, so we could check what's happening?


    Cheers!
    Slavina Nikolova
    Phoenix QA Specialist
    Chaos

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