Hi there,
I'm having a problem with a paint liquid sim being jittery once the liquid hits the surface.
I'm using maya 2018.3 and PFD 3.10.0
The surface it's landing on is a mesh that is being deformed by a curve warp modifier that is slowly travelling along an axis, ideally taking the liquid with it
I've attached a youtube link of current progress.
https://youtu.be/Wx6DC7nB1gw
Things i've tried to adjust to reduce/stop this are...
- increase grid resolution
- increase step per frame amount
- mesh smoothness
- smoothing particle size
- mesh type is static mesh
I'm not actually sure if these changes would help the liquid stop jumping around and that perhaps the issue might be to do with the surface it is landing on?
as the liquid is landing on this surface, despite its jittery behaviour, i don't think i need to add the surface as a simulation object within the phxsim set.
I should probably mention that this surface has subdivision levels of 2 applied to it, which I have set to be used in the Sim via the PFD extra attribute.
Might there be other setting that i need to adjust that i'm unfamiliar with, that would help this to behave better?
Thanks for any help you might be able to give me on this.
D
I'm having a problem with a paint liquid sim being jittery once the liquid hits the surface.
I'm using maya 2018.3 and PFD 3.10.0
The surface it's landing on is a mesh that is being deformed by a curve warp modifier that is slowly travelling along an axis, ideally taking the liquid with it
I've attached a youtube link of current progress.
https://youtu.be/Wx6DC7nB1gw
Things i've tried to adjust to reduce/stop this are...
- increase grid resolution
- increase step per frame amount
- mesh smoothness
- smoothing particle size
- mesh type is static mesh
I'm not actually sure if these changes would help the liquid stop jumping around and that perhaps the issue might be to do with the surface it is landing on?
as the liquid is landing on this surface, despite its jittery behaviour, i don't think i need to add the surface as a simulation object within the phxsim set.
I should probably mention that this surface has subdivision levels of 2 applied to it, which I have set to be used in the Sim via the PFD extra attribute.
Might there be other setting that i need to adjust that i'm unfamiliar with, that would help this to behave better?
Thanks for any help you might be able to give me on this.
D
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