I am trying to have the foam sticking to the wavy ocean surface. In earlier simulations (with PhFD 3.x versions) this was easy to accomplish, the foam was produced by splashes and then more or less only moving with the water on the surface forming the desired cheese-hole pattern.
As can be seen on the screenshot with the current version using the shown settings, the green foam particles are flying everywhere (while the splashes look right). What values should I adjust to fix the foam behavior?
As can be seen on the screenshot with the current version using the shown settings, the green foam particles are flying everywhere (while the splashes look right). What values should I adjust to fix the foam behavior?
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