Hi All
Creating an open ocean storm with foam, spray and mist. As the area I need is quite large I have a small 80m square liquid simulator which I need for geo and a larger 600m area for which will also have the foam, spray and mist.
As you know, when you simulate the ocean with WaveForce, when the liquid moves below the initial fill level even though the container is open, it creates a wall of liquid and it is this very liquid area that appears to cause issues with simulated foam, spray and mist. I have attached a few images to illustrate the problem.
As you can see the foam, spray and so on see that area of liquid as a wall, which they then hit and go flying up. This obviously is not the desired effect as we want those particles to carry on as if on an open ocean. Does anyone know a way to mitigate this, please? Was also thinking of merging the high res with the larger area, but not sure it will work with those problems in place.
Cheers
Colin
Creating an open ocean storm with foam, spray and mist. As the area I need is quite large I have a small 80m square liquid simulator which I need for geo and a larger 600m area for which will also have the foam, spray and mist.
As you know, when you simulate the ocean with WaveForce, when the liquid moves below the initial fill level even though the container is open, it creates a wall of liquid and it is this very liquid area that appears to cause issues with simulated foam, spray and mist. I have attached a few images to illustrate the problem.
As you can see the foam, spray and so on see that area of liquid as a wall, which they then hit and go flying up. This obviously is not the desired effect as we want those particles to carry on as if on an open ocean. Does anyone know a way to mitigate this, please? Was also thinking of merging the high res with the larger area, but not sure it will work with those problems in place.
Cheers
Colin
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