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GPU rendered Phoenix particles in atmosphere render element

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  • GPU rendered Phoenix particles in atmosphere render element

    I remember this being an issue from quite a while back but I assumed it would have been updated. Can we get the particles rendered on GPU seperated into the atmosphere render element like it is on CPU? This would be particularly helpful as the GPU particles still look really different to the CPU version, for example foam is really grey instead of the bright white on CPU. At least until these are looking closer to each other would be great to have on a separate pass so we can at least fix in post.

  • #2
    Hey, yes, it's already in the to-do list and has a few votes. We are in the neighborhood and I hope this can happen a little faster than the other GPU tasks. Will ping you when I know more...
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Okay cool. Would be great if the particle shader could get updated to work properly as well. I mean it seems like its all there, it just always shows up way too dark and I can't seem to find a way to boost its brightness so it kind of ends up being unusable

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