Hello,
I could not find another thread on this topic, so forgive me if this has been addressed somewhere else.
The "Create Fire Lights" checkbox in a SmokeFireSim's volumetric options rollout - when checked - will place the grid's light objects on the active layer, regardless of which layer the grid is on, and regardless of whether the active layer is hidden or not. Additionally, those lights are not selectable objects, so they do not show up in the layer manager or scene manager. Since the lights are handled by Phoenix at render time, I assume.
This seems like a bug/issue to me because in almost every other circumstance of creating an object in Max, if your active layer is hidden when you try to create something, you'll get the "cannot create object on hidden layer" error.
It also presents a possible "wild goose chase" when and if you do create those lights on a hidden layer, then go to render, and the fire simulator is not lighting up the scene, as expected. It is impossible to find the fire lights because they aren't actually objects/helpers.
Does this make sense? Can someone else confirm?
If it is indeed a recognized behavior of the plugin, is it possible for a future update to include a safeguard to prevent the user from accidentally creating fire lights on a hidden layer? Thanks!
I could not find another thread on this topic, so forgive me if this has been addressed somewhere else.
The "Create Fire Lights" checkbox in a SmokeFireSim's volumetric options rollout - when checked - will place the grid's light objects on the active layer, regardless of which layer the grid is on, and regardless of whether the active layer is hidden or not. Additionally, those lights are not selectable objects, so they do not show up in the layer manager or scene manager. Since the lights are handled by Phoenix at render time, I assume.
This seems like a bug/issue to me because in almost every other circumstance of creating an object in Max, if your active layer is hidden when you try to create something, you'll get the "cannot create object on hidden layer" error.
It also presents a possible "wild goose chase" when and if you do create those lights on a hidden layer, then go to render, and the fire simulator is not lighting up the scene, as expected. It is impossible to find the fire lights because they aren't actually objects/helpers.
Does this make sense? Can someone else confirm?
If it is indeed a recognized behavior of the plugin, is it possible for a future update to include a safeguard to prevent the user from accidentally creating fire lights on a hidden layer? Thanks!
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