Hello there,
I am currently experiencing an issue in my scene built with 3DSMax 2022. I set up a Tyflow setup which births a few particles. Then I created a Phoenix Fire/Smoke simulation around the Tyflow object. I then linked the Tyflow event to a Phoenix Source element which is set to particles. In order to make the particles visible, I added a Phxfoam object to the scene, which should make my particle explosion renderable. If I render the scene on my CPU, everything workes just fine. Now I wanted to make the rendering faster by switching to my RTX GPU but once this renderer is selected, I am only receiving black screens in the render window. It doesn't matter wheather I'm in VRay's IPR or the production renderer. Is there a fix to this issue? The picture attached shows the result on the normal CPU render engine by VRay. The exact same scene delivers only a black rendered screen on the VRay GPU renderer.
Thank you!
I am currently experiencing an issue in my scene built with 3DSMax 2022. I set up a Tyflow setup which births a few particles. Then I created a Phoenix Fire/Smoke simulation around the Tyflow object. I then linked the Tyflow event to a Phoenix Source element which is set to particles. In order to make the particles visible, I added a Phxfoam object to the scene, which should make my particle explosion renderable. If I render the scene on my CPU, everything workes just fine. Now I wanted to make the rendering faster by switching to my RTX GPU but once this renderer is selected, I am only receiving black screens in the render window. It doesn't matter wheather I'm in VRay's IPR or the production renderer. Is there a fix to this issue? The picture attached shows the result on the normal CPU render engine by VRay. The exact same scene delivers only a black rendered screen on the VRay GPU renderer.
Thank you!
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