Please have a look at the attached test scene.
Note that the large squashed sphere shaped area of "smoke" renders fine with the settings in the scene.
Now decrease the cell size of the VRayVolumeGrid such that there are now about 300-400K cells. When you render that large sphere is no longer visible.
Have a look at the shading network. I am using a pair of DistanceTex nodes to control the falloff of the effect independently per DistanceTex node (so the different objects can have independent falloffs).
Not sure if I am doing something wrong (or there is a better approach), or if this is a bug. It feel bug like to me.
Max 2021 Win 10, The latest release Vray5.20.23 build 000001 - PHX = Phoenix 4.41.02 Nightly, Build ID: 2022031131297 for 3ds Max 2021 from Mar 11 2022
Thoughts?
Thanks.
Note that the large squashed sphere shaped area of "smoke" renders fine with the settings in the scene.
Now decrease the cell size of the VRayVolumeGrid such that there are now about 300-400K cells. When you render that large sphere is no longer visible.
Have a look at the shading network. I am using a pair of DistanceTex nodes to control the falloff of the effect independently per DistanceTex node (so the different objects can have independent falloffs).
Not sure if I am doing something wrong (or there is a better approach), or if this is a bug. It feel bug like to me.
Max 2021 Win 10, The latest release Vray5.20.23 build 000001 - PHX = Phoenix 4.41.02 Nightly, Build ID: 2022031131297 for 3ds Max 2021 from Mar 11 2022
Thoughts?
Thanks.
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