Hello
We are facing some issues with the noise in the Phoenix Ocean Horizon.
- Noise is pretty hard to remove (compared to 'standard mesh+displace'). Even with a high Ocean Subdiv (, but render times & RAM is going too high.
- Noise pattern drastically different between a moving camera or fixe.
Here's a exemple of a camera fixe for 100 frames then moving :
Standard Shot : https://www.youtube.com/watch?v=k1VjZXOYL-M
Close up horizon : https://www.youtube.com/watch?v=eyGXXVHnS7g
Any idea i would have missed ?
thanks
-p-
We are facing some issues with the noise in the Phoenix Ocean Horizon.
- Noise is pretty hard to remove (compared to 'standard mesh+displace'). Even with a high Ocean Subdiv (, but render times & RAM is going too high.
- Noise pattern drastically different between a moving camera or fixe.
Here's a exemple of a camera fixe for 100 frames then moving :
Standard Shot : https://www.youtube.com/watch?v=k1VjZXOYL-M
Close up horizon : https://www.youtube.com/watch?v=eyGXXVHnS7g
Any idea i would have missed ?
thanks
-p-
Comment