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Ocean Noise & Camera mouvement

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  • Ocean Noise & Camera mouvement

    Hello

    We are facing some issues with the noise in the Phoenix Ocean Horizon.

    - Noise is pretty hard to remove (compared to 'standard mesh+displace'). Even with a high Ocean Subdiv (, but render times & RAM is going too high.

    - Noise pattern drastically different between a moving camera or fixe.

    Here's a exemple of a camera fixe for 100 frames then moving :
    Standard Shot : https://www.youtube.com/watch?v=k1VjZXOYL-M
    Close up horizon : https://www.youtube.com/watch?v=eyGXXVHnS7g

    Any idea i would have missed ?

    thanks
    -p-
    http://tatprod.com/

  • #2
    Hey,

    Have you reduced the Horizon Roughness option?

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      We have tried a little bit, but it doesn't seems to change munch. Less than Ocean Subdiv.
      http://tatprod.com/

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      • #4
        Try with Horizon Roughness of 0 just for reference - if it still flickers there, then there might be something more specific going on.
        Svetlin Nikolov, Ex Phoenix team lead

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