I'm trying to achieve a realistic effect of waves crashing against a cliff wall, but the actual result is like a blob of fluid.
I'm working in meters. I'm using wave force with a PhoenixFDOceanTexture to drive the waves crashing against the cliffs.
In the attached image you can see the desired effect and the actual effect.
Decreasing the resolution of the grid smoothes the blob effect but reduces foam and going higher causes too much foam and too much blobby shapes to appear.
Increasing the wave detail in the PhoenixFDOceanTexture worsen the effect and causes too much foam.
I don't know what to tweak now.
I'm working in meters. I'm using wave force with a PhoenixFDOceanTexture to drive the waves crashing against the cliffs.
In the attached image you can see the desired effect and the actual effect.
Decreasing the resolution of the grid smoothes the blob effect but reduces foam and going higher causes too much foam and too much blobby shapes to appear.
Increasing the wave detail in the PhoenixFDOceanTexture worsen the effect and causes too much foam.
I don't know what to tweak now.
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