Hi,
I have a setup very similar to the "effervescent tablet" tutorial to create some bubbles/foam underwater than then rises up to the surface. I am using an animated texture to drive the foam emission from a disc that is placed under the water.
In the mesh I am occassionally getting large volumes of empty space (no fluid) around the emitter - what might be causing this? I tried increasing the Steps Per Frame but this doesn't seem to help.
For context, this is a small R&D scene as we have an incoming project for a swimming pool with underwater air jets which are a key feature that the client wants to highlight.
I have a setup very similar to the "effervescent tablet" tutorial to create some bubbles/foam underwater than then rises up to the surface. I am using an animated texture to drive the foam emission from a disc that is placed under the water.
In the mesh I am occassionally getting large volumes of empty space (no fluid) around the emitter - what might be causing this? I tried increasing the Steps Per Frame but this doesn't seem to help.
For context, this is a small R&D scene as we have an incoming project for a swimming pool with underwater air jets which are a key feature that the client wants to highlight.
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