Announcement

Collapse
No announcement yet.

Foam point mode issue

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Foam point mode issue

    Hi,

    I have an issue I don't seem to have experienced before.
    When I render the foam particles in point mode, I have some strange dark/black areas coming up. It seems to happen in areas where there is a high density of particles, and it doesn't occur when I render the foam in bubbles or cellular.

    Foam points
    Click image for larger version

Name:	foam_points.jpg
Views:	426
Size:	518.0 KB
ID:	1164322
    Foam bubbles
    Click image for larger version

Name:	foam_bubbles.jpg
Views:	330
Size:	501.4 KB
ID:	1164321
    Foam cellular
    Click image for larger version

Name:	foam_cellular.jpg
Views:	450
Size:	513.2 KB
ID:	1164319
    Foam points zoomed
    Click image for larger version

Name:	foam_points_zoom.jpg
Views:	329
Size:	467.3 KB
ID:	1164320

    And when you zoom in, the issue seems to disappear. I don't think I ever experienced such a problem with previous versions of Vray/Phoenix

    Maya 2019.3.1, Vray V6.00.02, PhoenixFD 5.01.00

    I tried, in the phoenix shader, to play with Motion Blur, Scattering, Volume Light cache, size addend, vertical offset. Nothing helps. The only thing is that when I reduce the count multiplier, it seems to damp the issue.
    I'm still testing.


    www.mirage-cg.com

  • #2
    oh, and it's not that the particles are killed or dissapear. As you can see in the alpha, there are particles, but they are dark.

    Click image for larger version

Name:	foam_points_mask.jpg
Views:	279
Size:	462.6 KB
ID:	1164325
    www.mirage-cg.com

    Comment


    • #3
      ok, something is broken or definitely different with shadow strength.

      Without shadow strength, the problem is gone, but it looks like S[censored]t



      Click image for larger version

Name:	foam_points_shadow_strength.jpg
Views:	304
Size:	294.5 KB
ID:	1164327
      www.mirage-cg.com

      Comment


      • #4
        Oh, huh, could you send this file along with one cache so we can see what's up? This doesn't look right at all.
        Svetlin Nikolov, Ex Phoenix team lead

        Comment


        • #5
          Originally posted by Svetlin.Nikolov View Post
          Oh, huh, could you send this file along with one cache so we can see what's up? This doesn't look right at all.
          Thanks, I will try to put something together and send it to support.
          www.mirage-cg.com

          Comment


          • #6
            Hi Svetlin,

            I sent a stripped down project to the support (Your ticket number is: 65065)
            There is an AUR on frame 500 which is the one I tested.

            I'm curious to see what you can find.

            cheers
            www.mirage-cg.com

            Comment


            • #7
              Sweet, got it! Thank you! We will ping you when we know more...
              Svetlin Nikolov, Ex Phoenix team lead

              Comment


              • #8
                great !
                If it can help: I was also trying out to export particle RGB on this simulation. In the Phoenix particle shader, it is not used, because I couldn't find any good way to use it. But maybe it has something to do with it.
                www.mirage-cg.com

                Comment


                • #9
                  Ah, okay, we'll see! We managed to reproduce the problem here and now Slavina is simplifying it...
                  Svetlin Nikolov, Ex Phoenix team lead

                  Comment


                  • #10
                    Originally posted by Svetlin.Nikolov View Post
                    Ah, okay, we'll see! We managed to reproduce the problem here and now Slavina is simplifying it...
                    great, thanks a lot!
                    www.mirage-cg.com

                    Comment


                    • #11
                      Hey,

                      While we're checking the scene, you can try the following steps as a workaround:

                      - set the Scattering to Approximate+Shadows;
                      - keep the Volume Light Cache enabled;
                      - decrease the Point Radius (I tried with 1.5);
                      - decrease the Shadow Strength (I tried with 0.6).


                      Hope this helps!
                      Slavina Nikolova
                      QA Specialist, V-Ray for SketchUp | V-Ray for Rhino | Phoenix
                      Chaos

                      Comment


                      • #12
                        Originally posted by slavina.nikolova View Post
                        Hey,

                        While we're checking the scene, you can try the following steps as a workaround:

                        - set the Scattering to Approximate+Shadows;
                        - keep the Volume Light Cache enabled;
                        - decrease the Point Radius (I tried with 1.5);
                        - decrease the Shadow Strength (I tried with 0.6).


                        Hope this helps!
                        Thank you Slavina. That seems to do the job for now!
                        www.mirage-cg.com

                        Comment


                        • #13
                          Originally posted by waaazoo View Post

                          Thank you Slavina. That seems to do the job for now!
                          Except that with Scattering the foam becomes very bright. That's why I don't use it anymore. We could need a scattering multiplicator
                          www.mirage-cg.com

                          Comment


                          • #14
                            Hi,

                            Any news on this issue ?

                            best,

                            Olivier
                            www.mirage-cg.com

                            Comment


                            • #15
                              No, will try to have a look at it next week...

                              Cheers!
                              Svetlin Nikolov, Ex Phoenix team lead

                              Comment

                              Working...
                              X