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  • slavina.nikolova
    replied
    Hey,

    While we're checking the scene, you can try the following steps as a workaround:

    - set the Scattering to Approximate+Shadows;
    - keep the Volume Light Cache enabled;
    - decrease the Point Radius (I tried with 1.5);
    - decrease the Shadow Strength (I tried with 0.6).


    Hope this helps!

    Leave a comment:


  • waaazoo
    replied
    Originally posted by Svetlin.Nikolov View Post
    Ah, okay, we'll see! We managed to reproduce the problem here and now Slavina is simplifying it...
    great, thanks a lot!

    Leave a comment:


  • Svetlin.Nikolov
    replied
    Ah, okay, we'll see! We managed to reproduce the problem here and now Slavina is simplifying it...

    Leave a comment:


  • waaazoo
    replied
    great !
    If it can help: I was also trying out to export particle RGB on this simulation. In the Phoenix particle shader, it is not used, because I couldn't find any good way to use it. But maybe it has something to do with it.

    Leave a comment:


  • Svetlin.Nikolov
    replied
    Sweet, got it! Thank you! We will ping you when we know more...

    Leave a comment:


  • waaazoo
    replied
    Hi Svetlin,

    I sent a stripped down project to the support (Your ticket number is: 65065)
    There is an AUR on frame 500 which is the one I tested.

    I'm curious to see what you can find.

    cheers

    Leave a comment:


  • waaazoo
    replied
    Originally posted by Svetlin.Nikolov View Post
    Oh, huh, could you send this file along with one cache so we can see what's up? This doesn't look right at all.
    Thanks, I will try to put something together and send it to support.

    Leave a comment:


  • Svetlin.Nikolov
    replied
    Oh, huh, could you send this file along with one cache so we can see what's up? This doesn't look right at all.

    Leave a comment:


  • waaazoo
    replied
    ok, something is broken or definitely different with shadow strength.

    Without shadow strength, the problem is gone, but it looks like S[censored]t



    Click image for larger version

Name:	foam_points_shadow_strength.jpg
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    Leave a comment:


  • waaazoo
    replied
    oh, and it's not that the particles are killed or dissapear. As you can see in the alpha, there are particles, but they are dark.

    Click image for larger version

Name:	foam_points_mask.jpg
Views:	295
Size:	462.6 KB
ID:	1164325

    Leave a comment:


  • waaazoo
    started a topic Foam point mode issue

    Foam point mode issue

    Hi,

    I have an issue I don't seem to have experienced before.
    When I render the foam particles in point mode, I have some strange dark/black areas coming up. It seems to happen in areas where there is a high density of particles, and it doesn't occur when I render the foam in bubbles or cellular.

    Foam points
    Click image for larger version

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    Foam bubbles
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    Foam cellular
    Click image for larger version

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ID:	1164319
    Foam points zoomed
    Click image for larger version

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ID:	1164320

    And when you zoom in, the issue seems to disappear. I don't think I ever experienced such a problem with previous versions of Vray/Phoenix

    Maya 2019.3.1, Vray V6.00.02, PhoenixFD 5.01.00

    I tried, in the phoenix shader, to play with Motion Blur, Scattering, Volume Light cache, size addend, vertical offset. Nothing helps. The only thing is that when I reduce the count multiplier, it seems to damp the issue.
    I'm still testing.


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