Hey,
While we're checking the scene, you can try the following steps as a workaround:
- set the Scattering to Approximate+Shadows;
- keep the Volume Light Cache enabled;
- decrease the Point Radius (I tried with 1.5);
- decrease the Shadow Strength (I tried with 0.6).
Hope this helps!
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Foam point mode issue
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Ah, okay, we'll see! We managed to reproduce the problem here and now Slavina is simplifying it...
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great !
If it can help: I was also trying out to export particle RGB on this simulation. In the Phoenix particle shader, it is not used, because I couldn't find any good way to use it. But maybe it has something to do with it.
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Sweet, got it! Thank you! We will ping you when we know more...
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Hi Svetlin,
I sent a stripped down project to the support (Your ticket number is: 65065)
There is an AUR on frame 500 which is the one I tested.
I'm curious to see what you can find.
cheers
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Oh, huh, could you send this file along with one cache so we can see what's up? This doesn't look right at all.
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Foam point mode issue
Hi,
I have an issue I don't seem to have experienced before.
When I render the foam particles in point mode, I have some strange dark/black areas coming up. It seems to happen in areas where there is a high density of particles, and it doesn't occur when I render the foam in bubbles or cellular.
Foam points
Foam bubbles
Foam cellular
Foam points zoomed
And when you zoom in, the issue seems to disappear. I don't think I ever experienced such a problem with previous versions of Vray/Phoenix
Maya 2019.3.1, Vray V6.00.02, PhoenixFD 5.01.00
I tried, in the phoenix shader, to play with Motion Blur, Scattering, Volume Light cache, size addend, vertical offset. Nothing helps. The only thing is that when I reduce the count multiplier, it seems to damp the issue.
I'm still testing.
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