Is there some way to improve the quality of the mesh around the edges of the camera when using Ocean Mesh mode? I am using Pure Ocean and Ocean Mesh, trying to get nice water out to the edges of frame, but I keep getting low poly artifacts out here.
What controls the resolution of the displaced mesh INSIDE the simulator? (EDIT: Ah.. The grid resolution! Duh! And this pretty much resolved the edge issue. Might need a slight overscan, bu nothing like the image here.)
The subdivs are just OUTSIDE the simulator bounds, right?
The Offscreen margin doesn't seem to help, even at 200%.
Of course I should be able to render an inset area and create my own overscan, but I was hoping to avoid that. Pretty sure I had to do this in the past.
Thanks.
What controls the resolution of the displaced mesh INSIDE the simulator? (EDIT: Ah.. The grid resolution! Duh! And this pretty much resolved the edge issue. Might need a slight overscan, bu nothing like the image here.)
The subdivs are just OUTSIDE the simulator bounds, right?
The Offscreen margin doesn't seem to help, even at 200%.
Of course I should be able to render an inset area and create my own overscan, but I was hoping to avoid that. Pretty sure I had to do this in the past.
Thanks.