I've been working with an explosion and just realized after some rendering that the first frame of a rendered sequence, the fire light doesn't seem to be lighting up the objects in the scene (or debris). So if I start my rendering in the middle of the explosion, i'll have a frame of no light, then the rest will be ok. This also mean that if I render a frame after each simulated frame, i get no lighting at all. I'm on 3ds Max 2023, Vray 6 Hotfix 3, and Phoenix 5.01.01 Nightly 2022073031548. Maybe it's been fixed in later nightlies?
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Phoenix fire not lighting scene on first frame
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Hmmm, I tried with a simple Explosion preset and the problem does not happen there. Perhaps your scene is more complex and there is something specific that makes it happen.
Do you happen to use any grid textures, reading data from the simulator and then plugging those textures in the volume shader or in some other node?
Or do you have more than 1 simulators?Svetlin Nikolov, Ex Phoenix team lead
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