Hi, I've realised that decals are being rendered even they are hidden? Can I ask why this is important? Why this is a feature?. Please let me know the reason behind this. ?
if it's the problem of visual representation of the decal blocking the product surely you can add a "don't show decal wire " property
Alternatively you can add "render Vraydecals even they are hidden" checkbox in global settings. if you think it's a good idea.
Or you can add a custom checkbox in Vray properties to say that selected decal can be rendered even if hidden
I have multiple product sets in same scene all with different decals associated with each product variations.
Now with the latest nightly update My scene renders all the decals in the scene even they are hidden.
( (*) V-Ray, VRayDecal: VRayDecals should work even if they are hidden; (VMAX-12970)
after V-Ray for 3ds Max (since build/31862 to build/31865))
Can you please revert this as it doesn't make any sense to me at all..
It's really not fun to select all decals that I don't want and turn off their enabled values. Even if I do it via maxscript.
I have a tidy scene with everything separated to layers and hiding layers makes the decals rendered even if I don't need them.
They are hidden on purpose they shouldn't render. Why decals are treated as if they are crucial elements like Lights.
Thanks
if it's the problem of visual representation of the decal blocking the product surely you can add a "don't show decal wire " property
Alternatively you can add "render Vraydecals even they are hidden" checkbox in global settings. if you think it's a good idea.
Or you can add a custom checkbox in Vray properties to say that selected decal can be rendered even if hidden
I have multiple product sets in same scene all with different decals associated with each product variations.
Now with the latest nightly update My scene renders all the decals in the scene even they are hidden.
( (*) V-Ray, VRayDecal: VRayDecals should work even if they are hidden; (VMAX-12970)
after V-Ray for 3ds Max (since build/31862 to build/31865))
Can you please revert this as it doesn't make any sense to me at all..
It's really not fun to select all decals that I don't want and turn off their enabled values. Even if I do it via maxscript.
I have a tidy scene with everything separated to layers and hiding layers makes the decals rendered even if I don't need them.
They are hidden on purpose they shouldn't render. Why decals are treated as if they are crucial elements like Lights.
Thanks
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