Hello!
I've been revisiting Phoenix after a few years, but I'm getting the impression that it's running a lot slower than it should be? Here are the main specs:
AMD Ryzen Threadripper Pro 5995WX (64 Cores, 2.7Ghz)
512GB RAM @ 3200MHz
Drive's Read/Write speeds - 4GB/s
My experience is usually:
- Simulation speeds of around 0.3-0.6 million voxels per second (regardless of size)
- Using particle emitters drops this significantly lower (0.1-0.3), which is a huge restriction for the kind of projects I'm aiming to create
- Impossible to scrub through the timeline (even with low-res simulations, it takes a good 2-3 seconds to load minimum)
This is happening even in simple scenes where I've applied one of the default presets to a sphere
Are certain features single threaded? Why are particles so much slower? What bottlenecks am I not considering here?
Thank you!
I've been revisiting Phoenix after a few years, but I'm getting the impression that it's running a lot slower than it should be? Here are the main specs:
AMD Ryzen Threadripper Pro 5995WX (64 Cores, 2.7Ghz)
512GB RAM @ 3200MHz
Drive's Read/Write speeds - 4GB/s
My experience is usually:
- Simulation speeds of around 0.3-0.6 million voxels per second (regardless of size)
- Using particle emitters drops this significantly lower (0.1-0.3), which is a huge restriction for the kind of projects I'm aiming to create
- Impossible to scrub through the timeline (even with low-res simulations, it takes a good 2-3 seconds to load minimum)
This is happening even in simple scenes where I've applied one of the default presets to a sphere
Are certain features single threaded? Why are particles so much slower? What bottlenecks am I not considering here?
Thank you!
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