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  • Slow Performance (Simulation + UI)

    Hello!

    I've been revisiting Phoenix after a few years, but I'm getting the impression that it's running a lot slower than it should be? Here are the main specs:
    AMD Ryzen Threadripper Pro 5995WX (64 Cores, 2.7Ghz)
    512GB RAM @ 3200MHz
    Drive's Read/Write speeds - 4GB/s

    My experience is usually:
    - Simulation speeds of around 0.3-0.6 million voxels per second (regardless of size)
    - Using particle emitters drops this significantly lower (0.1-0.3), which is a huge restriction for the kind of projects I'm aiming to create
    - Impossible to scrub through the timeline (even with low-res simulations, it takes a good 2-3 seconds to load minimum)

    This is happening even in simple scenes where I've applied one of the default presets to a sphere

    Are certain features single threaded? Why are particles so much slower? What bottlenecks am I not considering here?

    Thank you!


  • #2
    After restarting the desktop it does seem to be in the 1m/s range now, so it's probably related to all the previous work I had done in the session

    But yeah, if there are any tips/tricks/insights into simulation speed, that'll be awesome!

    Thanks!

    Comment


    • #3
      Ah, in the latest official Phoenix 5.20 we have a new Simulation Speed rollout which shows what stages of the simulation take the longest, along with tips on how to improve their speed.

      Cheers!
      Svetlin Nikolov, Ex Lead Phoenix developer

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