Announcement

Collapse
No announcement yet.

Rocket and Pod Sim

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Rocket and Pod Sim

    The rocket smoke isn't showing up until the rocket passes through the pod and the smoke looks bad and it's very spaced:Click image for larger version

Name:	image.png
Views:	168
Size:	203.3 KB
ID:	1195310

    I've linked the scene for troubleshooting.​

  • #2
    Hey,

    Thanks a lot for the scene. Looks like your grid resolution is not high enough - your emitter is really small, while the grid resolution is low.

    You can increase the grid resolution a few times and it should look a lot better.
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

    Comment


    • #3
      Thanks Georgi. Do you have any other tips/tricks to simulating larger stuff like rockets and flares?

      Comment


      • #4
        Hmm, you can check our rocket example scene here - https://docs.chaos.com/display/PHX4MAYA/Example+Scenes

        It has some info on what are the important settings that make the shot work.

        Georgi Zhekov
        Phoenix Product Manager
        Chaos

        Comment


        • #5
          Yeah I saw that tutorial and noticed that it's just keyframed for movement.

          Is it better to keyframe a rockets movement as opposed to having move along a curve in Maya?
          Last edited by hunter_williams; 20-11-2023, 07:57 AM.

          Comment


          • #6
            Shouldn't make a difference - whatever works best for your shot. The faster the rocket moves - the more steps per frame you need, but more steps per frame usually make the smoke smoother and not that detailed (and make the simulation slower) - so it's best to use the lowest amount of steps per frame that don't produce gaps due to the fast movement when doing fire/smoke sims.
            Georgi Zhekov
            Phoenix Product Manager
            Chaos

            Comment

            Working...
            X