Below is an image that I am working on. I have a client that creates fireplace glass inserts, the fire is extra grainy in the reflection of the glass behind the fire. This is exactly the geometry we are showing off in these animations, so that surface has to be clean. It is tricky thing to troubleshoot because the fire itself does not draw until after GI prepass. I tried adjusting Min Shading Rate and Min Subdivs in VRay render settings. Adjusting those too high make the render unacceptably slow... I figure there has to be something more obvious i can try. I also tried the environment samples, which had no effect. I also tried turning off GI, no effect.
Below is a simple version of this file.... if anyone has any insight as to why ONLY the reflection is mad grainy, that would be so helpful for me!
https://drive.google.com/file/d/1nBY...ew?usp=sharing
Denoiser, helps, but what is the root cause of this?
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Edit: I've found that lowering the Step% under rendering tab has helped it along with increasing the Fire Multiplier and Increasing Light Resolution inside the volumetric Render settings has helped.
Below is a simple version of this file.... if anyone has any insight as to why ONLY the reflection is mad grainy, that would be so helpful for me!
https://drive.google.com/file/d/1nBY...ew?usp=sharing
Denoiser, helps, but what is the root cause of this?
​
Edit: I've found that lowering the Step% under rendering tab has helped it along with increasing the Fire Multiplier and Increasing Light Resolution inside the volumetric Render settings has helped.
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