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  • Problem with particle shader

    Hi,
    I have a problem with the particle shader
    Some bubbles are outside of my PhoenixFD Liquid and I can't get them inside
    Do you have an idea please?
    Thanks for your help​

  • #2
    Hello,

    The bubbles if they are splashes or foam can live outside of the liquid so it's totally possible for them to be separate.

    Can you show us a screenshot of how your simulation looks like?
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

    Comment


    • #3
      Hi Georgi,
      Thanks a lot for your reply
      It's a small scale liquid simulation and you can clearly see the color of the bubble outside the liquid mesh on the screenshot
      I don't know how to remove them or fit them into the surface
      Attached Files

      Comment


      • #4
        The easiest way to fix this in your scene would be to go to the Particle Shader options and change the Subgroup setting to Under Water. This way only particles inside the mesh volume of the connected Liquid Simulator will be shaded.
        Note that when Mode is set to Splashes, particles will not render with the Under Water subgroup as it would produce no effect to render liquid drops submerged in the liquid surface.
        Georgi Zhekov
        Phoenix Product Manager
        Chaos

        Comment


        • #5
          Hi Georgi,
          I tried the different options and also the subgroups and I still have the same problem.
          you can see in the attachment that the bubbles on the outside of the surface are transparent while those on the inside are yellow\orange
          thanks for your help
          Attached Files

          Comment


          • #6
            Ah, then - let's try something else.

            Select the Simulator node and go to the Rendering rollout > Mesh and change the type to Maya mesh.

            Go to the Maya Outliner and in its Display settings enable the checkbox for "Shapes". Still in the Outliner press the plus icon next to the Simulator name.
            Select the node that is called something like "PhoenixLiquidSimulator1Mesh_0", with it selected, Ctrl+Select the Particle Shader.

            From the Particle Shader settings - make sure the Use Cutter checkbox is selected and then press the button "Use Selected Object as Render Cutter". This will use the liquid mesh as render cutter and will render only the bubbles that are inside of the mesh.
            Georgi Zhekov
            Phoenix Product Manager
            Chaos

            Comment


            • #7
              Hi Georgi
              Thanks for your reply

              Sorry if I didn't tell you but I'm on 3dsmax​

              Comment


              • #8
                I added the fluid to the cutter geometry on the particle shader panel and now it works!!
                It's strange because I already tried that but it didn't work.
                Thanks a lot for your help

                Comment


                • #9
                  Sorry - for some reason I decided you're using Maya - totally my bad.

                  For 3ds Max it's a lot easier - just pick the Simulator as a Cutter Geometry in the Particle Shader options and that's it.

                  Cheers!
                  Georgi Zhekov
                  Phoenix Product Manager
                  Chaos

                  Comment

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