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  • viewport display issues

    Is there a way to correct this issue? Maya 2023.3 and Phoenix 5.2

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  • #2
    Hello,

    Unfortunately the GPU preview won't intersect properly with the geometry in the viewport - it's a limitation in the viewport implementation. In order to get proper intersection you can disable the GPU preview and use the Voxel one instead.
    Last edited by georgi.zhekov; 03-07-2024, 05:53 AM.
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Thanks for the response. Is there a plan to correct this in future? Is it the same in Max?

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      • #4
        Yes, the same happens in 3ds Max as well, unfortunately.

        We have it the to do list to improve it , but at this point can't tell how soon it will happen.

        Georgi Zhekov
        Phoenix Product Manager
        Chaos

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