I am doing a ship moving through water using motion inertia but getting ripples and foam generated at the front edge of the simulator. Not sure what would cause this. It starts at the very beginning of the simulation, it is a ship moving through water in a straight line.
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Foam at front edge of ocean simulation
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I have had the same issue for years. Something to do with particles getting stuck to the grid.
The work around has been in two parts: 1) open up more distance between the grid and front of the ship, 2) use a particle volume to prevent creation of splash and foam in areas close to the grid and wait until after those unwanted waves have settled down a bit.
Here is my simulation rig for you and others to play with.
Please let me know your comments and other ideas.
Ron Porter
Mustang, Oklahoma
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Originally posted by rporter8555 View PostI have had the same issue for years. Something to do with particles getting stuck to the grid.
The work around has been in two parts: 1) open up more distance between the grid and front of the ship, 2) use a particle volume to prevent creation of splash and foam in areas close to the grid and wait until after those unwanted waves have settled down a bit.
Here is my simulation rig for you and others to play with.
Please let me know your comments and other ideas.
Ron Porter
Mustang, Oklahoma
What are you doing to create the white caps in the background on the wave?
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Use the slate material editor to examine the fluid simulator material.
You will find a PhoenixFDFoamTex used with a VRayDistanceTex.
I use this to keep the small foam simulations some distance from the ship hull proxy, since they do not look very real when viewed up close, but they do trigger nicely from the PhoenixFDOceanTex.
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