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issues with inherit texuvw from geometry phoenix fd

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  • issues with inherit texuvw from geometry phoenix fd

    Hello, please i get these weird lines where my UV seam meets in my liquid sim when I use inherit texuvw from geometry.
    Everything works well, it's just the mapping doesn't work well along the UV seams. you can see it in the attached image below.
    Please if there is any hack or way around this, I would love to know.

    thank you so much
    Attached Files

  • #2
    Try increasing the Interpolation value in the Texture UVW settings of the Sim (Dynamics>Texture UVW>Interpolation) to f.e. 1.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Originally posted by hermit.crab View Post
      Try increasing the Interpolation value in the Texture UVW settings of the Sim (Dynamics>Texture UVW>Interpolation) to f.e. 1.
      thank you for your response, but it doesn't work When I typed "f.e.1" it just gave me a value of 1.
      but when it was left to "1" the texture was moving.
      Note: this is a stagnant liquid it isn't moving. so I don't need the texture to move, I am trying to create a melting effect, but first I have to make the liquid look like the object, hence I need uv.
      the melting effects works fine. the problem is that weird line where the uv seam is located.
      if there is something I am missing, please let me know.

      thank you for your time

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