I have a simulation where fireball is moving around the scene - quite randomly.
I'm using adaptive grid which is following the sim nicely and it's outputting
fire, smoke and velocity.
Rendering with phoenix looks good, but when rendering using envfog, the grid
gets filled with "haze". It kinda looks like there is some threshold errors or I have
adjusted opacity curves wrong, but that's not the case. I have tried different opacity
modes (temperature, smoke, simple smoke) and adjusted curves manually. I have also
tried to tighten thresholds from phoenix opacity settings and from envfog settings.
I have done similar setup with beta and it worked well. Now for some reason, I can't
get it to work anymore.
-LarsSon
I'm using adaptive grid which is following the sim nicely and it's outputting
fire, smoke and velocity.
Rendering with phoenix looks good, but when rendering using envfog, the grid
gets filled with "haze". It kinda looks like there is some threshold errors or I have
adjusted opacity curves wrong, but that's not the case. I have tried different opacity
modes (temperature, smoke, simple smoke) and adjusted curves manually. I have also
tried to tighten thresholds from phoenix opacity settings and from envfog settings.
I have done similar setup with beta and it worked well. Now for some reason, I can't
get it to work anymore.
-LarsSon
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