I need to create a landscaped waterfall for an architectural/automobile shot.
I took the fountain sample and adapted the simulator and source to flow water over a 3m wide channel and falling over a plane with noise on it (quick rocks). I added a plane that's wide as the channel to emit the fluid, and removed the example cylinder. I changed the grid size from 2 cm to 1 cm (why was it set at 2cm?).
It certainly does work. The problem I have is that I don't know how to make it look less 'bubbly' or turbulent. I'm posting a jpeg to show what I mean, it's like the water is too 'big' or something....it makes the channel look like it's 3 feet wide instead of 3 meters.
Also, I think it should be very smooth when it's in the channel and get 'bubbly' when it falls over the rocks.
Any ideas? Thanks
I took the fountain sample and adapted the simulator and source to flow water over a 3m wide channel and falling over a plane with noise on it (quick rocks). I added a plane that's wide as the channel to emit the fluid, and removed the example cylinder. I changed the grid size from 2 cm to 1 cm (why was it set at 2cm?).
It certainly does work. The problem I have is that I don't know how to make it look less 'bubbly' or turbulent. I'm posting a jpeg to show what I mean, it's like the water is too 'big' or something....it makes the channel look like it's 3 feet wide instead of 3 meters.
Also, I think it should be very smooth when it's in the channel and get 'bubbly' when it falls over the rocks.
Any ideas? Thanks
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