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Surf scene default settings problem

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  • Surf scene default settings problem

    Just been tinkering with the surf example scene that ships with PhoenixFD 1.2 and noticed it's not exactly simulating in the same way as the example video. It leaves fluid attached to the boundaries of the simulation grid. I tried simulating with wetting switched off and it made no difference as you can see in the image attached.
    I've tried re-installing PhoenixFD which also did not help.

    What am I missing?

    Thanks
    Attached Files
    Graham Macfarlane
    3D Studio Max, Vray and motion graphics specialist
    Elyarch Ltd - London UK

  • #2
    the initializing script is to blame, not the wetting. however, as i remember the video is made with the same scene, just the water inside the walls is not visible because the interpolation.
    ______________________________________________
    VRScans developer

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    • #3
      What interpolation are you referring to?
      Graham Macfarlane
      3D Studio Max, Vray and motion graphics specialist
      Elyarch Ltd - London UK

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      • #4
        the sampler, see in the rendering dialog.
        ______________________________________________
        VRScans developer

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        • #5
          I've tried the Spherical, Linear and Trunc samplers all with different step and soft boundary amounts but they didn't effect the fluid sticking to the sides.
          When I changed the surface level from 0.5 to 1 it does seem to mostly get rid of the problem although I can now see some rather jagged edges compared to the example video plus there is still a very noticable step on the side of the wave.
          Attached Files
          Graham Macfarlane
          3D Studio Max, Vray and motion graphics specialist
          Elyarch Ltd - London UK

          Comment


          • #6
            ok then, the correct solution is to change the script. open the script window, and replace this code

            for x=0 to 64 do (
            for y=0 to 127 do (
            for z=0 to 33 do (

            with this one:

            for x=1 to 64 do (
            for y=1 to 127 do (
            for z=1 to 33 do (
            ______________________________________________
            VRScans developer

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            • #7
              Thanks! Its working much better now!
              Graham Macfarlane
              3D Studio Max, Vray and motion graphics specialist
              Elyarch Ltd - London UK

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