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  • the Adaptive grid initialization.

    UVW initialization by zero (Black map).
    But if the Adaptive grid is used, the UVW value of voxel added newly will not be set to 0.

    any solution?

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

  • #2
    well, this is really annoying. the uvw channel was introduced to be used to drag some texture with the fluid, however now is rather used directly as rgb channels and the initialization with coordinates is an obstacle. i'm considering to remove it, if one needs such an initialization, it can be done using a gradient texture or script, but the opposite is very hard.
    ______________________________________________
    VRScans developer

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    • #3
      How can it be done by a script? Was it removes?

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      • #4
        yes, the initialization with coordinates was removed.
        ______________________________________________
        VRScans developer

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