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Phoenix 2 Beta Splashes Problem

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  • Phoenix 2 Beta Splashes Problem

    To start with I just went through all the scenes and calced them. I seam to have come up against a problem with splashes.
    The pool scene just stops calculating at frame 19 and the surf scene just stops at frame 31.
    If I disable splashes it calculates the sequences fine.
    Not sure if it is hitting some kind of limit on the particles, but both the Simulations say they only require 117.4MB RAM.

    Machine spec
    Intel Core2 Quad Q9000 2GHz
    4 GB RAM
    Windows 7 64
    Attached Files
    Gavin Jeoffreys
    Freelance 3D Generalist

  • #2
    hmm, strange.
    could you send us the log file please? it is placed in My Documents\phoenix fd
    the log is cleared every max start, so you must recalc again. would be good if you wait a bit to collect more info in the log, let say 1 minute after the frame is reached.
    ______________________________________________
    VRScans developer

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    • #3
      Hi Ivaylo

      Here are the 2 logs, I left each to run for about 10 mins.
      Attached Files
      Gavin Jeoffreys
      Freelance 3D Generalist

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      • #4
        thanks! so far it seems the foam is to blame, not the splashes. i can't reproduce the bug, so it will be possible to send you a test builds to do some remote debugging?
        ______________________________________________
        VRScans developer

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        • #5
          no problem, send it on. Thought it was splashes because the beer worked fine. I will also try test them now with just foam disabled.
          Gavin Jeoffreys
          Freelance 3D Generalist

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          • #6
            With foam disables they both work, i can send the logs if that will help?
            Gavin Jeoffreys
            Freelance 3D Generalist

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            • #7
              i wrote you a pm with my skype, i will prepare a special build with detailed log
              ______________________________________________
              VRScans developer

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              • #8
                Been running into this problem randomly as well. Any workarounds yet?

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                • #9
                  it's particularly solved, i.e. the sim works without visible problems already, but the general reason is still unclear, something related to the splash-foam conversion.
                  ______________________________________________
                  VRScans developer

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