Hey,
I'm having some problems with PhoenixFD and VRayZDepth-channel.
I have three objects with nozzles generating some smoke.
These objects have a certain distance to each other,
so in the VRayZDepth-channel the nearest object is in a light grey,
the middle object is a medium grey and the third one is very dark, almost black (all as it should be).
But the emitted smoke is very white with no difference in depth.
It seems as if the amount of white decreases a bit - parallel to the smoke density, but it's still very white.
Is the zDepth-channel not supported yet or what am I doing wrong?
Thanks in advance!
Kind regards,
Joe
I'm having some problems with PhoenixFD and VRayZDepth-channel.
I have three objects with nozzles generating some smoke.
These objects have a certain distance to each other,
so in the VRayZDepth-channel the nearest object is in a light grey,
the middle object is a medium grey and the third one is very dark, almost black (all as it should be).
But the emitted smoke is very white with no difference in depth.
It seems as if the amount of white decreases a bit - parallel to the smoke density, but it's still very white.
Is the zDepth-channel not supported yet or what am I doing wrong?
Thanks in advance!
Kind regards,
Joe
Comment