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Splashes moving past glass

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  • Splashes moving past glass

    When I activate splashes along with foam, the splashes move past the glass bottom in the sim. I think they slow down a bit once they hit the surface, but they keep on moving past the geometry. Is there another way to control how the splashes interact with surfaces?

    thanks

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  • #2
    seems like a bug. normally the particles are traced with respect to the geometry, no idea why this happens. may i see the scene?

    p.s. you can workaround the problem using a gizmo for the foam shader
    ______________________________________________
    VRScans developer

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    • #3
      Here ya go.
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