I'm trying to create clouds that have a specific volume.
Secondly I'd like to animate these clouds based on a deforming geometry.
I have made some test and I can generate clouds by first filling the filling a geometry with particles but.
Is there a way to get a cumulus feel without loosing the shape?
How can I animate the cloud without it simulating all over the place
I think I'm not solving thins the practical way.
Does anyone have any suggestions?
Secondly I'd like to animate these clouds based on a deforming geometry.
I have made some test and I can generate clouds by first filling the filling a geometry with particles but.
Is there a way to get a cumulus feel without loosing the shape?
How can I animate the cloud without it simulating all over the place
I think I'm not solving thins the practical way.
Does anyone have any suggestions?
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