Hi Ivaylo
I have different problem. Is there some setup for cashing particles ,which can help for better time stretching. I tryed value 20 for storage quality, also exporting all chanels including velocity but i have not usefull results. Basicly I want to simulate liquid pouring into glass with normal speed and after this simulation i want to do slow motion from it (4x slower - play speed value 0,25). If im using linear blend method the initial stream are gradually reveal and dissipate but it look realy not natural. It is not like slow motion but like opacity fade blending between two frames. (you can try it you will see). So i thought that velocity blend will help but the resuls are even more useless. It looks like every third frame are going backwards. Only thing what it seems to work is foam, which is nicely blended and it looks naturaly. And I dont want to simulate it with slower initial speed because the simulation is not 100 percent same like in normal speed. Do you have some idea about this problem? Realy thank a lot

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