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Smoke with wind, more control needed

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  • Smoke with wind, more control needed

    Hi guys,

    I have this case where I produce smoke from volcano. What I need is just a column of a dense smoke rising up and bend after a moment.
    With a standard wind space warp I cant get it, cause it is a global force which means the smoke starts bending also from the bottom of the column, not in some part of it where I would like.
    Max wind doesnt have a right falloff which could be the answer.

    Could there be some other way to control the smokes traveling through the air?

    This could be the result I try to achieve.
    http://i.telegraph.co.uk/multimedia/...o_1017893i.jpg

  • #2
    you can use the mapper control over the velocity channel. set up a texture that has color (0,0,-1) in the points above some z value and apply it in the mapper

    second option: cooling+negative smoke buoyancy. actually this is the real case, the smoke is heavy, but is moved by the hot gases
    Last edited by Ivaylo Katev; 16-08-2012, 03:38 AM.
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    • #3
      Thanks Ivaylo again for the quick reply.

      What kind of a texture should I use in this texture option?

      Cooling+negative buoyancy I already try, but still I dont know how to control the direction of the smoke after the cooling, cause the wind affects uniformly also to the bottom of the simulation

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      • #4
        well, the easiest way is to use the standard gradient texture, but it has an issue - the mapping offset does not work, that makes the task complicated.
        ______________________________________________
        VRScans developer

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        • #5
          there are also other wind modifiers you can use that are not global. go to www.maxplugins.de and find a nice one. i assume all space warps would work with pheonix

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