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  • Splashes threshold problem

    Hello guys,
    I got relatively big simulation grid box (20*30 meters) and some big rocks falling on it.
    I use temperature channel for liquids with sharpness 0.8 and static surface correction on. Total cells 70 million and cell size 0.029m.

    For some reason if I enable splashes and give it low birth threshold, like 0-5, I get almost none particles.
    I also try to set birth rate to 5-50, but it wont solve anything.

    How could I get splashes threshold work properly?

  • #2
    Do you have Strong Surface Mode option on?
    V-Ray/PhoenixFD for Maya developer

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    • #3
      i suppose the static surface correction is to blame, if you start with settled water
      ______________________________________________
      VRScans developer

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      • #4
        Thanks guys, yes I have to try without SSC. I try with and without strong surface mode but it didnt make any change.

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        • #5
          Now I have run some tests, and it seems that it doesnt matter if I switch off Static surface correction and Strong surface mode. Still I cant get threshold working.
          Or at least it wont give me huge amount of splash particles.
          I urgently need those particles even when my liquid simulation is OK in other parts.

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          • #6
            if the particles are born, but are not enough in count, you can increase the birth rate. if this does not work, please send us the scene
            ______________________________________________
            VRScans developer

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            • #7
              I send you an email with the Max file. Thanks!

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              • #8
                the birth rate has particles per-volume dimension, and your simulator is very small by volume, so i just increased it 1000 times and everything is ok.
                ______________________________________________
                VRScans developer

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                • #9
                  Ah, nice one thanks! I should have noticed this via documentation, but it didnt cross to my mind.

                  Btw, in my case part of a bridge is falling to the sea, how deep should I have my simulation grid with liquid? For now It seems quite good with the level that I have, but to keep grid size small as possible, I use quite low sea depth with cells. But obviously I want to have real world size water splash from the falling rocks, so does it matter how much I preserve water under the falling parts?

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                  • #10
                    this is up to your camera postition, if you can't seee the bottom the depth is good enough
                    ______________________________________________
                    VRScans developer

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