Hi.
I'm having some doubts with one simulation I'm doing.
Let's see if someone can help
The point is one rat who's jumping into a cup filled with liquid.
When the rat is jumping and has contact with the liquid I felt like the collision was not the one it was supposed to be.
The geometry is point cached and I have my scene interaction object velocity in "per vertex" mode.
As it didn't work I tried with a version of the rat and keyframed it in translation and rotation to match the pointcached one and voilĂ !
the intercation started to feel like it should be.
Any ideas why this happen ?
Also i'd like to have more "waves" on my interaction, I mean I started with the water preset but it looks to viscous, even with viscosity is set to 0 ... any ideas ?
Resume: 1- Keyframed transform geometry work better than skinned in fluid interaction.
2- Liquid to viscous ....
I'm having some doubts with one simulation I'm doing.
Let's see if someone can help
The point is one rat who's jumping into a cup filled with liquid.
When the rat is jumping and has contact with the liquid I felt like the collision was not the one it was supposed to be.
The geometry is point cached and I have my scene interaction object velocity in "per vertex" mode.
As it didn't work I tried with a version of the rat and keyframed it in translation and rotation to match the pointcached one and voilĂ !
the intercation started to feel like it should be.
Any ideas why this happen ?
Also i'd like to have more "waves" on my interaction, I mean I started with the water preset but it looks to viscous, even with viscosity is set to 0 ... any ideas ?
Resume: 1- Keyframed transform geometry work better than skinned in fluid interaction.
2- Liquid to viscous ....
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