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Liquid: Surface Level - Very Low value necessary?

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  • Liquid: Surface Level - Very Low value necessary?

    Hey everybody,

    I am currently creating an liquid animation of a shower.
    I positioned the emitter about 30cm above the ground and have a grid of about 400x400x400cm with a cell size of 2mm.

    I use fuel as the effect channel for my liquid and the fuel value is set to 1, discharge is about 120.


    Now when I render I barely see any water - just some very very small droplets.
    I have to change the surface level to 0.01 or even 0.005 to look roughly realistic, but the "falling water streams" look square-shaped then.

    What am I doing wrong?
    I guess working in mm (system units) is no problem?

    Thanks in advance.

    Joe


    Edit:
    The water is supposed to flow down a slightly rotated plane (about 3-4 degrees) but it looks like it flows down some stairs because of "step-artifacts"..
    Last edited by OPKJoe; 02-03-2013, 03:15 AM.

  • #2
    can't say without the scene, the only suspicious thing in your description is the container, i suppose you cell size is 2cm not 2mm
    ______________________________________________
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