Hey everybody,
I am currently creating an liquid animation of a shower.
I positioned the emitter about 30cm above the ground and have a grid of about 400x400x400cm with a cell size of 2mm.
I use fuel as the effect channel for my liquid and the fuel value is set to 1, discharge is about 120.
Now when I render I barely see any water - just some very very small droplets.
I have to change the surface level to 0.01 or even 0.005 to look roughly realistic, but the "falling water streams" look square-shaped then.
What am I doing wrong?
I guess working in mm (system units) is no problem?
Thanks in advance.
Joe
Edit:
The water is supposed to flow down a slightly rotated plane (about 3-4 degrees) but it looks like it flows down some stairs because of "step-artifacts"..
I am currently creating an liquid animation of a shower.
I positioned the emitter about 30cm above the ground and have a grid of about 400x400x400cm with a cell size of 2mm.
I use fuel as the effect channel for my liquid and the fuel value is set to 1, discharge is about 120.
Now when I render I barely see any water - just some very very small droplets.
I have to change the surface level to 0.01 or even 0.005 to look roughly realistic, but the "falling water streams" look square-shaped then.
What am I doing wrong?
I guess working in mm (system units) is no problem?
Thanks in advance.
Joe
Edit:
The water is supposed to flow down a slightly rotated plane (about 3-4 degrees) but it looks like it flows down some stairs because of "step-artifacts"..
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