Hello, I am a pretty new user to Phoenix FD and I'm having some slight issues with splashes in my scene.
When I sim, the splashes all seem to have a uniform size in my viewport. (Which is huge.) The render of those splashes shows them much much smaller. This makes estimating if my splashes are 'good' really tough because I have to render out an entire sequence to see them, rather than getting a sense from my preview within the voxel grid. Is this normal? Am I doing something wrong? (My gpu cannot handle the gpu preview apparently, or it's just not working with my scene.)
For example a splash could take up my entire screen in the viewport, but when rendered is about 5 pixels high. Odd?
Thanks for any help!
AJ
When I sim, the splashes all seem to have a uniform size in my viewport. (Which is huge.) The render of those splashes shows them much much smaller. This makes estimating if my splashes are 'good' really tough because I have to render out an entire sequence to see them, rather than getting a sense from my preview within the voxel grid. Is this normal? Am I doing something wrong? (My gpu cannot handle the gpu preview apparently, or it's just not working with my scene.)
For example a splash could take up my entire screen in the viewport, but when rendered is about 5 pixels high. Odd?
Thanks for any help!
AJ
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