Gosh ! It's the most important 3dsMax 2014 and overall improvement in simulating Seawater,
without leaving Max interface.
Better than expected, and Genius work.Congratulations to the whole team !
I am amazed with the new Ocean tools for Phoenix.
Based on the example files I was able to simulate my first test.
http://youtu.be/AStdCcTqQoI
For me, in this simulation, The problem is the "platform" that the PF simulator creates in the water.
I also don't know How to control the amount of particles efectively also.
I get confused with scale issues.
And I can see Vray Physical camera clips the ocean completely depending on the distance,
and is there anyway to have control of the Ocean's side, as it boreder's keep showing in the renders ?
I think I detected a bug , everytime that I hit the stop button in order to stop a simulation,
Vray opens and starts to render a frame, it's annoying.
I am using the Escape button, that is the workaround.
Greetings.
Luiz Eduardo
without leaving Max interface.
Better than expected, and Genius work.Congratulations to the whole team !
I am amazed with the new Ocean tools for Phoenix.
Based on the example files I was able to simulate my first test.
http://youtu.be/AStdCcTqQoI
For me, in this simulation, The problem is the "platform" that the PF simulator creates in the water.
I also don't know How to control the amount of particles efectively also.
I get confused with scale issues.
And I can see Vray Physical camera clips the ocean completely depending on the distance,
and is there anyway to have control of the Ocean's side, as it boreder's keep showing in the renders ?
I think I detected a bug , everytime that I hit the stop button in order to stop a simulation,
Vray opens and starts to render a frame, it's annoying.
I am using the Escape button, that is the workaround.
Greetings.
Luiz Eduardo
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