Announcement

Collapse
No announcement yet.

Particle based smoke retime?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Particle based smoke retime?

    I am trying to create a smoke simulation using particles option in PHXFoam, the simulation is a 100 frames but I am wanting to re-time it to fit 600 frames. But when I use the re-time option the particles will only appear when the re-time frame number lands on whole numbers the rest of the time it doesn't show. Re-time not supported I guess?
    Nathan Evans
    nate@arcfx.com
    www.arcfx.com

  • #2
    it's supported, but requires export of the particle ID (see the output) to make possible frame interpolation.
    anyway, 1:6 is too big coefficient, i suppose the key frames will be visible.
    ______________________________________________
    VRScans developer

    Comment


    • #3
      Sometimes I think I found something that Phoenix lacks on what I'm needing and you guys prove me wrong. Maybe you could make a tutorial video set. I'd buy it!
      Nathan Evans
      nate@arcfx.com
      www.arcfx.com

      Comment


      • #4
        the tutorials are in progress, it just goes slower than we expected
        ______________________________________________
        VRScans developer

        Comment

        Working...
        X