This image is the 5th version of my test trying to fix this issue. It has 40 million cells. strong surface mode is on and viscosity has been from 0 to .05
No matter what i've done, I cant get those grid divisions to stop forming. It's like instead of spreading out to a thinner body of water, it turns into tendrils which stretch down every other row of cells. I've had this issue with other tests i've done too (and subsequently given up on), and was told to turn on strong surface & up the resolution - but the issue is that these tendrils don't fit the grid - it's a flat surface of liquid which instead of getting thinner skips every other row of cells.
So no matter what the resolution, whenever the liquid gets thin enough it splits up like that - and I don't think having a sub-pixel resolution grid is at all feasible.
My other test where I saw this was splashing a small amount of water onto a flat surface - and as the water spread further out it divided up into these long thin lines which sat in every other gridline.
One thing I noticed too - when my grid was 9 million cells and I used the initial fill up option, by 100 frames in it was pretty stable and flat. Once I upped the resolution to 40 million cells - changing no other settings - the surface was incredibly volatile and bubbling away even 250 frames in.
The settings are pretty much default - sharpness .5, viscosity has been tested at variations, drying .01, initial fill up at 55, wetting, static & strong are all turned on. no splash or foam.
No matter what i've done, I cant get those grid divisions to stop forming. It's like instead of spreading out to a thinner body of water, it turns into tendrils which stretch down every other row of cells. I've had this issue with other tests i've done too (and subsequently given up on), and was told to turn on strong surface & up the resolution - but the issue is that these tendrils don't fit the grid - it's a flat surface of liquid which instead of getting thinner skips every other row of cells.
So no matter what the resolution, whenever the liquid gets thin enough it splits up like that - and I don't think having a sub-pixel resolution grid is at all feasible.
My other test where I saw this was splashing a small amount of water onto a flat surface - and as the water spread further out it divided up into these long thin lines which sat in every other gridline.
One thing I noticed too - when my grid was 9 million cells and I used the initial fill up option, by 100 frames in it was pretty stable and flat. Once I upped the resolution to 40 million cells - changing no other settings - the surface was incredibly volatile and bubbling away even 250 frames in.
The settings are pretty much default - sharpness .5, viscosity has been tested at variations, drying .01, initial fill up at 55, wetting, static & strong are all turned on. no splash or foam.
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