Hi.
I am fairly new to Phoenix and although I have done a few examples I am looking for clarification regarding scale/size.
I am working on a project at the moment where I have a Max animation created in 3DS Max Design 2014. My system units and display units in Max are both set to mm. In previous tests/examples I found that because my scene objects tend to be quite large (say 10000mm diameter or 10000 cube for example) when I placed a Phoenix grid the maximum of 9999 was far too small for the scene but so big that it was too large to create effects. For this reason, in my current project, I scaled all my objects down to a very small size so that I could insert a Phoenix grid about 250x150x150 thinking this would then enable me to create a suitable flame in the grid. I tested the flame briefly before continuing with my Max animation set up.
I did all my Max modelling/lighting/animation and everything is completed except the flame. When I came to create the flame I had difficulty getting it to look how I wished. After much testing, I went back to basics and worked with an example kindly supplied to me by Chaos support. This file had system and display units both set to cm. I created a suitable flame based on these settings and a few tweaks. When I created a new flame using the same settings in a new file with system and display units set to mm the resulting flame was no good. I realise that this is something to do with the physical properties and the "real world/unrealistic" size of the objects.
I think for future reference I will create a flame first and then scale my objects around the Phoenix objects.
My question is:
In this instance, as I have already set up my material scales and animation, is there any way I can use the suitable flame that I have created within my existing Max file?
I have logged this as a call with Chaos support but any other input in helping me understand the scaling/size issue will be most welcome. I also need to sort this A.S.A.P. as I have a deadline looming!
Many thanks,
Terry
I am fairly new to Phoenix and although I have done a few examples I am looking for clarification regarding scale/size.
I am working on a project at the moment where I have a Max animation created in 3DS Max Design 2014. My system units and display units in Max are both set to mm. In previous tests/examples I found that because my scene objects tend to be quite large (say 10000mm diameter or 10000 cube for example) when I placed a Phoenix grid the maximum of 9999 was far too small for the scene but so big that it was too large to create effects. For this reason, in my current project, I scaled all my objects down to a very small size so that I could insert a Phoenix grid about 250x150x150 thinking this would then enable me to create a suitable flame in the grid. I tested the flame briefly before continuing with my Max animation set up.
I did all my Max modelling/lighting/animation and everything is completed except the flame. When I came to create the flame I had difficulty getting it to look how I wished. After much testing, I went back to basics and worked with an example kindly supplied to me by Chaos support. This file had system and display units both set to cm. I created a suitable flame based on these settings and a few tweaks. When I created a new flame using the same settings in a new file with system and display units set to mm the resulting flame was no good. I realise that this is something to do with the physical properties and the "real world/unrealistic" size of the objects.
I think for future reference I will create a flame first and then scale my objects around the Phoenix objects.
My question is:
In this instance, as I have already set up my material scales and animation, is there any way I can use the suitable flame that I have created within my existing Max file?
I have logged this as a call with Chaos support but any other input in helping me understand the scaling/size issue will be most welcome. I also need to sort this A.S.A.P. as I have a deadline looming!
Many thanks,
Terry
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