I'm running into an issue with motion blur on my phoenix simulation. I have a boat that is rotating and seems to blur just fine, but the liquids do not. I'm using a vray physical camera in movie mode with motion blur turned on. Anyone else experiencing something similar? I have render as mesh and geometry mode and solid mode checked.
https://vimeo.com/77229435
Thanks
https://vimeo.com/77229435
Thanks
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